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Black Forest

509918749Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 65m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
915
+15
🇩🇪 Burgundians · Germany
914
+15
🇨🇱 Byzantines · Chile
907
-23
🇵🇾 Portuguese · Paraguay
896
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,918 14:57 21:01 29:04 ◆ FC into Fast Imp
25 1,620 15:32 20:34 43:29 ⛏ Fast Castle
21 1,383 13:19 24:41 37:23
21 1,363 12:41 17:52 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,865 27,190 35,210 2,495 95,760 117,086
27,610 18,337 27,975 3,725 77,647 89,204
28,545 23,745 21,735 2,610 76,635 93,191
34,245 32,795 6,950 2,350 76,340 110,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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