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Pilgrims

509906160Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 60m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Goths · Belarus
915
+15
🇵🇾 Aztecs · Paraguay
844
+17
🇦🇷 Khmer · Argentina
889
-16
🇵🇪 Spanish · Peru
886
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,279 11:57 22:18 36:53 ⚔ Fish Boom into Fire Galleys into Scouts
19 1,141 17:30 22:23 50:37 ⛏ Fast Castle
18 1,100 12:14 24:41 47:38 ⚔ Archer Rush
17 1,008 11:42 22:19 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,150 27,195 14,335 3,150 92,830 106,163
27,940 15,990 11,085 4,300 59,315 61,353
16,745 9,980 12,390 850 39,965 41,643
6,390 5,110 1,560 1,065 14,125 14,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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