AoeStats
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Arena

510364056Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 74m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
918
+18
🇫🇷 Franks · France
913
+18
🇲🇽 Cumans · Mexico
972
-18
🇪🇸 Burgundians · Spain
948
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 3,135 9:46 18:41 30:22 ⛏ Fast Castle
25 1,861 11:42 15:26 35:11 ⛏ Fast Castle
20 1,487 10:49 25:13 41:14 ⚔ Towers FC
15 1,124 11:08 16:25 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,570 39,270 20,855 2,250 117,945 131,728
41,705 23,120 19,900 2,250 86,975 117,001
31,725 20,620 13,575 2,050 67,970 72,570
15,480 18,017 8,305 1,785 43,587 49,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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