AoeStats
← kichakick98

Arena

506666278Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 34m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
906
+12
🇩🇰 Muisca · Denmark
839
+14
🇮🇹 Burgundians · Italy
835
+14
796
+17
🇪🇸 Slavs · Spain
817
-15
🇮🇳 Franks · India
815
-15
🇧🇷 Mongols · Brazil
809
-14
765
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 790 11:07 16:53 29:15 ⛏ Fast Castle
21 725 10:03 16:04 28:39 ⛏ Fast Castle
19 653 10:08 21:29 — ⛏ Fast Castle
17 590 10:54 18:48 33:54 ⛏ Fast Castle
13 459 12:12 16:41 32:55 ⛏ Fast Castle
12 407 11:16 19:33 33:46 ⛏ Fast Castle
10 347 14:04 20:33 33:38 ⛏ Fast Castle
8 277 10:50 18:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,125 8,045 4,145 1,150 25,465 29,932
10,780 5,715 2,260 1,200 19,955 23,737
8,575 7,385 2,265 1,050 19,275 23,427
7,900 6,005 3,130 2,165 19,200 22,889
8,680 6,030 2,390 900 18,000 24,578
6,300 7,390 2,260 1,500 17,450 21,941
4,000 2,300 200 750 7,250 9,084
3,350 2,510 200 0 6,060 8,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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