AoeStats
← kichakick98

Nomad

506099064Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 60m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
962
+15
🇦🇺 Vietnamese · Australia
955
+15
🇬🇧 Britons · United Kingdom
896
+51
🇬🇧 Lithuanians · United Kingdom
818
+20
🇨🇳 Spanish · China
1005
-20
🇬🇧 Gurjaras · United Kingdom
939
-17
🇨🇳 Huns · China
935
-17
🇮🇳 Franks · India
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,869 17:09 22:08 42:19 ⚔ Fish Boom FC into Scouts
27 1,633 14:24 19:55 47:43 ⛏ Fish Boom FC
23 1,407 19:07 24:32 48:44 ⛏ Fish Boom FC
20 1,199 14:45 26:09 40:35 ⛏ Fish Boom FC
15 893 15:59 20:26 40:42 ⚔ Fish Boom FC into Scouts
11 664 15:32 22:11 45:30 ⛏ Fish Boom FC
11 650 16:23 29:25 — ⛏ Fish Boom FC
2 120 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,675 12,764 20,175 2,350 66,964 85,021
19,180 22,895 13,935 3,250 59,260 69,318
22,460 20,212 10,205 3,000 55,877 59,400
16,430 9,075 10,395 4,600 40,500 41,326
12,835 9,020 5,355 3,300 30,510 39,052
12,125 10,445 4,130 2,235 28,935 33,195
6,220 6,330 2,935 3,005 18,490 18,821
300 325 0 100 725 300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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