AoeStats
← kichakick98

Nomad

506097541Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 36m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
930
+16
🇹🇼 Chinese · Taiwan
915
+17
🇫🇷 Inca · France
898
+18
🇹🇷 Huns · Türkiye
860
+19
🇮🇳 Vikings · India
993
-20
🇨🇳 Maya · China
977
-19
🇷🇺 Saracens · Russia
898
-16
🇮🇳 Franks · India
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,275 16:30 20:36 34:43 ⛏ Fish Boom FC
21 772 17:07 23:44 34:34 ⚔ Fish Boom into M@A
19 694 16:27 23:12 — ⛏ Fast Castle
17 615 14:24 19:30 35:47 ⛏ Fish Boom FC
16 585 — — —
14 502 16:17 27:04 — ⛏ Fish Boom FC
6 218 — — — ⛏ Fish Boom
3 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,725 8,170 4,575 1,405 25,875 29,747
7,475 8,830 4,180 2,150 22,635 25,508
9,410 5,295 2,580 950 18,235 20,451
5,850 6,739 3,655 1,070 17,314 18,485
8,000 4,390 1,575 950 14,915 16,644
550 903 50 100 1,603 1,276
650 425 50 100 1,225 930
450 350 0 100 900 464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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