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MegaRandom

508248923Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1251
+15
🇬🇧 Berbers · United Kingdom
1237
+16
🇷🇺 Burmese · Russia
1227
+16
🇸🇪 Khmer · Sweden
1194
+17
🇹🇼 Mongols · Taiwan
1250
-17
🇺🇸 Goths · United States
1237
-16
🇨🇳 Maya · China
1233
-16
🇮🇳 Bohemians · India
1197
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,058 10:25 20:04 — ⛏ Fast Castle
37 1,757 9:47 37:17 — ⚔ M@A into Towers
35 1,643 12:12 20:34 40:26 ⚔ Scout Rush
35 1,644 9:59 21:10 33:08 ⚔ Scout Rush
29 1,351 10:13 23:52 42:52 ⚔ Archer Rush
24 1,123 9:33 14:43 — ⛏ Fast Castle
21 988 12:07 21:17 37:34
20 939 11:53 22:39 38:02

Resources

Player Food Wood Gold Stone Spent Collected
20,940 10,658 11,720 2,310 45,628 46,655
15,085 16,216 3,585 3,100 37,986 40,108
16,820 9,718 5,470 1,725 33,733 40,448
10,330 10,121 7,995 2,315 30,761 33,553
10,120 9,355 8,175 1,895 29,545 33,351
8,710 6,565 3,210 4,445 22,930 28,376
7,650 5,313 2,255 2,100 17,318 19,645
5,415 5,311 640 1,885 13,251 12,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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