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Fortress

508241710Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 61m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
1261
+13
🇲🇽 Berbers · Mexico
1250
+14
🇸🇪 Turks · Sweden
1237
+14
🇲🇩 Cumans · Moldova
1159
+18
🇲🇾 Celts · Malaysia
1258
-17
🇨🇳 Japanese · China
1204
-15
🇨🇳 Chinese · China
1181
-14
🇨🇳 Spanish · China
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,370 7:56 11:46 27:10 ⛏ Fast Castle
48 3,004 7:48 11:39 34:21 ⛏ Fast Castle
46 2,823 7:20 13:29 25:01 ⛏ Fast Castle
43 2,665 7:12 22:24 30:12 ⚔ M@A Rush
41 2,520 7:00 12:13 28:55 ⛏ Fast Castle
40 2,481 8:35 12:29 25:30 ⛏ Fast Castle
27 1,694 8:02 12:13 24:45 ⛏ Fast Castle
23 1,432 7:43 11:35 26:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,115 48,600 17,495 2,200 141,410 143,163
47,915 40,703 20,885 2,160 111,663 121,902
50,005 18,990 28,585 3,975 101,555 102,336
40,275 22,675 21,125 3,970 88,045 91,075
44,410 17,390 18,310 4,245 84,355 87,317
35,280 26,555 20,310 1,805 83,950 87,438
38,470 28,845 12,090 1,605 81,010 88,373
23,610 32,225 16,825 3,035 75,695 85,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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