AoeStats
← Ten Letters

African Clearing

503969971Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 34m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
834
+9
🇺🇸 Italians · United States
817
+10
🇬🇧 Britons · United Kingdom
753
-31
🇳🇱 Georgians · Netherlands
613
-7
Player eAPM Actions Feudal Castle Imperial Opening
15 510 14:17 28:57 — ⛏ Fast Castle
14 483 14:13 21:06 — ⚔ Archer Rush
8 278 13:05 20:49 — ⛏ Fast Castle
7 236 18:06 29:39 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,010 7,347 1,900 900 17,157 19,633
6,025 3,520 1,700 1,500 12,745 14,544
6,050 5,049 450 650 12,199 13,536
5,270 4,060 1,265 475 11,070 11,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.