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Black Forest

503666895Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 91m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
780
+17
🇨🇱 Turks · Chile
735
+19
🇬🇧 Britons · United Kingdom
800
-47
🇪🇸 Bulgarians · Spain
791
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,832 14:03 20:21 37:34 ⛏ Fast Castle
25 2,337 17:02 20:53 41:24 ⛏ Fast Castle
14 1,316 13:56 22:46 34:06 ⛏ Fast Castle
9 809 12:47 27:47 44:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,990 24,468 25,900 4,800 120,158 129,450
47,895 18,299 43,625 5,710 115,529 139,051
29,515 34,495 33,210 5,030 102,250 120,414
20,745 21,694 13,075 2,545 58,059 85,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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