AoeStats
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Baltic

510757658Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 12m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
804
+16
🇯🇵 Persians · Japan
787
+16
🇨🇿 Bulgarians · Czechia
805
-16
🇨🇿 Sicilians · Czechia
801
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 420 — — — ⛏ Fish Boom
31 378 — — —
26 321 — — —
25 310 10:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,725 885 50 10 3,670 3,709
1,550 1,025 50 0 2,625 3,395
1,650 650 50 100 2,450 2,713
1,250 625 50 350 2,275 2,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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