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Black Forest

510119608Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 63m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
546
+8
🇬🇧 Wu · United Kingdom
540
+9
🇹🇷 Turks · Türkiye
490
+10
🇲🇽 Teutons · Mexico
381
-9
🇫🇷 Celts · France
365
-9
🇮🇹 Saracens · Italy
357
-9
Player eAPM Actions Feudal Castle Imperial Opening
11 694 16:00 28:10 48:45 ⛏ Fish Boom FC
11 710 14:12 21:35 53:31 ⛏ Fast Castle
11 676 14:15 24:36 34:45 ⛏ Fast Castle
10 631 14:24 22:53 37:50 ⛏ Fish Boom FC
7 459 19:14 36:01 — ⚔ M@A into Archers into Skirms
3 200 19:46 — — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,760 27,630 18,685 4,350 77,425 102,360
17,250 15,453 13,990 1,775 48,468 54,481
21,670 11,523 11,200 2,330 46,723 70,029
14,855 8,510 5,635 1,920 30,920 37,424
12,685 7,135 4,665 1,145 25,630 30,460
3,905 3,695 665 1,250 9,515 13,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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