AoeStats
← Ronny

Arena

508528840Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 44m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1207
+15
🇨🇴 Ethiopians · Colombia
1119
+19
🇺🇸 Tatars · United States
1177
-17
🇺🇸 Georgians · United States
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,171 10:20 14:26 35:00 ⛏ Fast Castle
35 1,557 11:05 14:38 33:26 ⛏ Fast Castle
30 1,361 10:32 25:37 — ⚔ M@A into Towers
25 1,106 10:47 31:42 —

Resources

Player Food Wood Gold Stone Spent Collected
19,715 18,030 14,660 750 53,155 54,048
20,285 22,560 5,300 3,000 51,145 61,163
13,560 12,925 1,740 1,125 29,350 35,037
12,710 9,036 760 655 23,161 27,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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