AoeStats
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Arabia

508524213Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1225
+14
🇧🇷 Koreans · Brazil
1201
+15
🇪🇸 Spanish · Spain
1224
-17
🇨🇴 Ethiopians · Colombia
1131
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,936 8:33 21:24 — ⚔ Archer Rush
37 1,509 8:28 23:00 — ⚔ Scout Rush
35 1,421 11:05 18:59 —
29 1,178 10:44 22:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,870 8,571 9,755 1,500 39,696 40,108
8,650 22,446 6,040 2,525 39,661 41,791
9,360 6,364 5,270 340 21,334 22,722
9,730 5,967 3,250 850 19,797 22,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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