AoeStats
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Arena

508328363Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1081
+18
🇲🇽 Dravidians · Mexico
1078
+19
🇧🇴 Bohemians · Bolivia
1070
+19
🇪🇸 Cumans · Spain
1248
-24
🇺🇸 Magyars · United States
1098
-17
🇪🇸 Saracens · Spain
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,002 9:51 18:54 32:39 ⚔ Scout Rush
36 1,767 9:18 16:14 35:38 ⛏ Fast Castle
36 1,783 9:41 18:19 30:41 ⛏ Fast Castle
30 1,486 11:09 15:20 37:37 ⛏ Fast Castle
26 1,291 10:47 24:07 33:55 ⚔ M@A Rush
25 1,214 11:15 18:28 32:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,960 23,400 19,695 2,300 73,355 81,126
27,855 18,200 11,795 2,985 60,835 69,073
29,980 17,765 9,435 3,550 60,730 71,984
22,045 19,075 7,680 3,165 51,965 70,568
24,005 15,635 7,940 3,145 50,725 60,779
16,280 8,520 6,180 1,500 32,480 37,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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