AoeStats
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Pilgrims

508073976Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
959
+13
🇮🇹 Huns · Italy
910
+15
🇨🇴 Celts · Colombia
902
+15
🇵🇾 Bohemians · Paraguay
944
-16
🇵🇾 Bengalis · Paraguay
892
-15
🇵🇾 Celts · Paraguay
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,190 10:23 17:43 — ⚔ Fish Boom into Towers FC
26 1,111 14:11 21:35 31:10 ⚔ Fish Boom into M@A into Fire Galleys into Scouts into Archers
26 1,123 12:47 18:32 — ⚔ Fish Boom FC into Archers
25 1,079 13:54 22:50 30:17 ⛏ Fish Boom FC
21 894 11:27 19:46 29:20 ⛏ Fish Boom FC
19 809 15:04 27:03 —

Resources

Player Food Wood Gold Stone Spent Collected
15,215 10,125 9,370 2,375 37,085 48,188
15,490 13,525 5,625 2,250 36,890 37,760
8,860 6,935 5,750 330 21,875 25,419
7,920 9,360 3,195 975 21,450 27,406
7,550 7,480 3,105 1,300 19,435 19,488
6,330 4,570 1,115 1,770 13,785 13,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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