AoeStats
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Arena

507966333Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 31m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Celts · Paraguay
913
+14
🇵🇾 Aztecs · Paraguay
850
+17
🇵🇾 Cumans · Paraguay
822
+17
🇪🇸 Koreans · Spain
872
-16
🇦🇷 Bohemians · Argentina
862
-22
🇺🇸 Franks · United States
854
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 938 12:03 16:40 — ⛏ Fast Castle
21 656 12:51 16:59 — ⛏ Fast Castle
21 663 12:10 20:55 — ⛏ Fast Castle
20 622 10:24 17:25 — ⛏ Fast Castle
19 593 9:39 17:07 — ⛏ Fast Castle
12 369 13:11 19:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,260 7,430 4,065 750 20,505 22,374
6,575 6,200 2,165 1,400 16,340 17,911
7,795 5,000 1,670 1,500 15,965 17,894
7,580 5,150 1,800 750 15,280 19,318
6,600 4,565 580 1,500 13,245 15,789
5,710 4,065 1,275 1,460 12,510 15,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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