AoeStats
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Pilgrims

510202755Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 81m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1042
+12
🇧🇷 Chinese · Brazil
930
+17
🇨🇦 Jurchens · Canada
955
-15
🇨🇭 Lithuanians · Switzerland
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,597 13:06 20:47 41:09 ⚔ Fish Boom into M@A
24 1,928 11:43 19:22 32:12 ⛏ Fish Boom into Fire Galleys FC
20 1,656 12:41 26:11 36:54 ⚔ Fish Boom into M@A into Fire Galleys into Galleys
17 1,395 12:35 17:51 39:09 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,370 36,215 18,380 3,540 85,505 96,523
18,600 31,696 17,515 2,945 70,756 80,633
15,510 30,166 15,610 4,715 66,001 74,009
26,435 13,173 18,610 2,750 60,968 65,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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