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Lombardia

510000631Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 92m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1030
+14
🇨🇱 Britons · Chile
1027
+14
🇨🇦 Tupi · Canada
982
-14
🇨🇭 Lithuanians · Switzerland
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,162 9:46 18:40 40:50 ⚔ Champis FC
30 2,781 11:47 26:10 31:44 ⛏ Fast Imperial
24 2,255 9:04 22:42 42:18 ⚔ Scout Rush
22 2,057 10:40 20:09 38:30

Resources

Player Food Wood Gold Stone Spent Collected
46,780 33,400 41,010 2,760 123,950 133,441
59,805 32,322 26,710 4,720 123,557 126,060
32,470 33,685 19,495 6,775 92,425 106,325
20,740 31,975 27,200 3,760 83,675 107,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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