AoeStats
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Oasis

509741923Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 63m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1082
+16
🇺🇸 Muisca · United States
1041
+18
🇺🇸 Byzantines · United States
1109
-19
🇺🇸 Japanese · United States
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,967 13:27 17:16 35:21 ⛏ Fast Castle
42 2,704 11:12 24:23 32:19 ⛏ Fast Castle
37 2,364 9:03 20:46 33:50 ⚔ M@A into Skirms
19 1,230 12:14 20:02 36:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,180 48,392 19,565 1,720 107,857 121,051
42,800 33,721 15,035 2,395 93,951 105,786
31,165 33,215 10,300 2,875 77,555 90,265
26,760 19,553 15,035 4,200 65,548 94,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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