AoeStats
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Nomad

509735341Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1165
+13
🇺🇸 Hindustanis · United States
1076
+16
🇺🇸 Byzantines · United States
1125
-16
🇺🇸 Japanese · United States
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,998 17:35 22:47 — ⚔ Fish Boom into Drush FC into Scouts
36 1,569 11:24 22:58 37:39 ⛏ Fish Boom FC
35 1,527 15:03 29:19 — ⚔ Fish Boom into Galleys into Skirms
32 1,414 12:59 23:28 36:54 ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,690 11,787 7,480 1,700 35,657 42,487
11,330 14,010 8,365 1,900 35,605 36,766
14,285 12,625 2,410 2,810 32,130 34,075
11,470 11,575 3,935 1,180 28,160 27,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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