AoeStats
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Black Forest

503308720Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 15m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
789
+4
🇹🇼 Bohemians · Taiwan
732
+6
🇺🇸 Teutons · United States
717
+6
🇺🇸 Spanish · United States
660
+8
🇨🇦 Spanish · Canada
594
-10
🇨🇱 Portuguese · Chile
518
-7
🇦🇷 Teutons · Argentina
396
-4
🇨🇳 Shu · China
349
-3
Player eAPM Actions Feudal Castle Imperial Opening
19 294 12:38 — —
13 203 — — —
11 161 — — —
9 136 — — —
5 79 — — —
4 65 — — —
3 52 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,625 1,650 70 0 4,345 4,878
2,450 1,070 0 0 3,520 4,368
1,050 1,319 0 0 2,369 2,706
1,000 596 50 0 1,646 1,747
450 295 50 0 795 562
300 295 50 0 645 513
250 105 0 0 355 757
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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