AoeStats
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Nomad

508627322Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 49m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
797
+16
🇲🇽 Vietnamese · Mexico
796
+16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,395 15:10 43:09 — ⚔ Fish Boom into Archers
25 1,244 14:55 20:31 44:43 ⚔ Fish Boom FC into Archers
24 1,204 17:47 30:53 45:07 ⚔ Fish Boom into M@A
16 803 16:02 22:22 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,460 12,692 6,590 1,900 44,642 47,421
13,735 15,525 5,870 2,265 37,395 48,680
8,925 10,525 6,650 2,150 28,250 35,792
6,545 7,675 1,485 425 16,130 18,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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