AoeStats
← calexzp

Arena

508618218Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 97m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
852
+14
🇭🇰 Magyars · Hong Kong SAR China
850
+14
🇲🇽 Cumans · Mexico
800
-14
🇲🇽 Japanese · Mexico
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 3,856 10:20 14:25 39:59 ⛏ Fast Castle
24 2,333 10:23 29:16 33:44 ◆ FC into Fast Imp
19 1,828 11:34 24:00 38:59 ⚔ Drush
16 1,509 12:02 16:09 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,055 29,630 27,995 3,590 137,270 153,448
61,005 56,890 17,075 1,500 136,470 145,888
44,375 41,310 24,570 5,210 115,465 147,721
34,655 35,400 9,030 3,300 82,385 93,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.