AoeStats
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Arena

505379207Analyzed
3v3 RM · 23d ago on Sep 9, 2026· 49m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1028
+17
🇨🇦 Huns · Canada
1019
+17
🇨🇦 Vietnamese · Canada
1015
+17
🇨🇱 Mongols · Chile
1109
-20
🇨🇱 Goths · Chile
1073
-18
🇨🇱 Chinese · Chile
955
-38
Player eAPM Actions Feudal Castle Imperial Opening
25 1,244 12:11 17:03 37:40 ⛏ Fast Castle
24 1,180 9:42 17:13 34:25 ⛏ Fast Castle
21 1,057 11:08 16:45 33:46 ⛏ Fast Castle
19 927 10:51 17:07 32:38 ⛏ Fast Castle
17 856 13:18 18:04 33:18 ⛏ Fast Castle
10 477 9:59 22:00 31:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,790 22,740 11,580 2,065 56,175 57,301
14,060 19,040 14,210 3,795 51,105 69,938
16,390 17,535 9,230 1,990 45,145 53,124
9,370 8,615 6,480 850 25,315 30,321
7,310 8,900 7,715 750 24,675 31,868
7,945 5,536 2,480 1,400 17,361 21,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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