AoeStats
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Socotra

505157271Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 18m 59s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Armenians · New Zealand
1060
+15
🇳🇿 Georgians · New Zealand
1003
+18
🇨🇱 Goths · Chile
1091
-18
🇨🇱 Chinese · Chile
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
39 744 10:31 — — ⚔ M@A Rush
20 373 — — —
14 269 14:10 — —
11 207 12:59 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,540 1,505 615 0 5,660 5,850
1,640 1,099 0 200 2,939 3,207
1,350 625 50 0 2,025 2,379
1,100 685 90 125 2,000 2,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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