AoeStats
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Arena

509853289Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 13m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
859
+8
🇮🇳 Byzantines · India
811
+9
🇩🇰 Britons · Denmark
776
+10
🇪🇸 Chinese · Spain
528
+20
🇨🇳 Huns · China
726
-15
🇹🇼 Khitans · Taiwan
638
-11
🇰🇷 Khmer · South Korea
625
-11
🇸🇮 Hindustanis · Slovenia
604
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 899 10:02 — —
36 465 10:44 — —
29 382 11:10 — — ⛏ Fast Castle
25 322 12:23 — —
25 332 10:32 — —
23 293 — — —
9 113 — — —
8 101 12:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,200 1,175 50 0 4,425 5,201
2,325 1,220 200 0 3,745 3,715
2,300 980 0 0 3,280 3,907
2,000 975 0 0 2,975 3,528
2,250 700 0 0 2,950 4,076
1,750 1,060 0 0 2,810 3,084
1,450 905 0 0 2,355 3,491
1,500 750 50 0 2,300 3,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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