AoeStats
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Arena

508187508Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 19m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
764
+7
🇨🇦 Wei · Canada
753
+7
🇺🇸 Malians · United States
690
+9
🇦🇺 Spanish · Australia
650
+11
🇬🇧 Huns · United Kingdom
674
-13
🇪🇸 Inca · Spain
559
-9
🇨🇳 Georgians · China
468
-6
🇬🇧 Chinese · United Kingdom
459
-6
Player eAPM Actions Feudal Castle Imperial Opening
27 529 12:07 16:32 — ⛏ Fast Castle
16 316 8:33 — — ⚔ Archer Rush
10 188 11:57 — — ⚔ Archers into Skirms
10 199 11:46 17:24 — ⛏ Fast Castle
8 155 16:52 — — ⚔ M@A Rush
5 102 — — —
4 69 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,080 3,100 330 200 6,710 7,355
3,600 1,720 250 650 6,220 6,278
3,125 2,010 865 125 6,125 6,402
3,175 2,255 435 0 5,865 5,836
2,550 1,865 290 0 4,705 5,380
750 250 0 0 1,000 1,181
500 300 0 0 800 1,064
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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