AoeStats
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Arena

510187730Analyzed
3v3 RM · 13h ago on Sep 29, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1236
+11
🇦🇷 Teutons · Argentina
1151
+15
🇩🇪 Poles · Germany
1035
+19
🇵🇹 Ethiopians · Portugal
1132
-16
🇨🇭 Gurjaras · Switzerland
1125
-15
🇵🇹 Mongols · Portugal
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,859 10:59 14:35 28:56 ⛏ Fast Castle
54 2,673 10:07 14:50 28:13 ⛏ Fast Castle
40 1,954 9:03 15:47 30:32 ⛏ Fast Castle
32 1,585 11:01 15:01 29:10 ⛏ Fast Castle
23 1,159 10:33 15:18 27:46 ⛏ Fast Castle
21 1,021 10:53 16:40 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,305 28,895 17,970 4,970 92,140 93,095
28,700 18,785 18,275 3,250 69,010 72,303
30,535 15,970 11,445 1,800 59,750 68,147
25,390 15,680 10,195 2,810 54,075 61,431
13,525 20,885 16,885 2,330 53,625 69,850
23,890 11,135 9,570 850 45,445 60,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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