AoeStats
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Black Forest

509532058Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 63m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
814
+17
🇦🇷 Ethiopians · Argentina
799
+18
🇦🇷 Japanese · Argentina
787
+18
🇨🇴 Portuguese · Colombia
931
-21
🇨🇴 Khmer · Colombia
805
-16
🇺🇸 Franks · United States
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,070 13:51 19:59 42:20 ⛏ Fast Castle
29 1,879 13:52 18:23 22:31 ◆ FC into Fast Imp
23 1,445 13:53 24:25 36:04 ⚔ Skirmisher Rush
22 1,410 11:16 17:55 42:38 ⛏ Fast Castle
20 1,285 17:02 23:20 38:58 ⛏ Fast Castle
14 903 14:10 22:44 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 30,499 21,565 3,800 84,214 99,780
31,715 23,458 19,445 3,085 77,703 94,467
21,645 24,720 23,280 5,630 75,275 97,907
17,325 20,193 15,575 3,330 56,423 62,496
20,900 24,240 7,325 800 53,265 70,881
15,045 8,563 8,895 1,415 33,918 36,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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