AoeStats
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Arena

509527850Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 29m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
923
+8
🇨🇴 Franks · Colombia
792
+13
🇺🇸 Celts · United States
778
+14
🇺🇸 Dravidians · United States
786
-14
🇵🇱 Spanish · Poland
748
-12
🇦🇷 Burgundians · Argentina
671
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,008 11:40 16:20 — ⛏ Fast Castle
33 974 11:45 25:26 —
32 938 11:24 15:08 — ⛏ Fast Castle
16 464 12:33 16:59 — ⛏ Fast Castle
11 314 12:03 18:07 — ⛏ Fast Castle
9 273 11:47 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,335 5,445 2,135 650 13,565 13,931
5,075 4,825 1,795 1,400 13,095 15,125
5,330 4,330 1,565 200 11,425 13,127
5,350 3,715 560 200 9,825 11,704
4,555 3,000 300 1,130 8,985 8,926
3,820 2,475 475 775 7,545 8,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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