AoeStats
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Arena

509520921Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Khmer · Uruguay
871
+15
🇹🇼 Spanish · Taiwan
856
+16
🇦🇷 Mongols · Argentina
804
+45
🇨🇴 Portuguese · Colombia
944
-21
🇨🇴 Franks · Colombia
806
-14
🇺🇸 Celts · United States
792
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,741 12:20 19:45 34:12 ⛏ Fast Castle
32 1,632 11:36 16:11 36:48 ⛏ Fast Castle
30 1,540 11:38 16:35 36:35 ⛏ Fast Castle
25 1,300 10:35 18:25 36:08 ⚔ FC into Scouts
19 987 11:40 16:47 — ⛏ Fast Castle
10 511 9:45 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,015 22,320 9,935 990 52,260 55,739
16,430 20,390 13,860 1,000 51,680 58,179
20,335 14,260 8,640 1,960 45,195 52,693
10,020 9,530 4,700 2,250 26,500 33,975
12,520 10,280 1,385 950 25,135 34,526
12,095 5,765 4,755 2,250 24,865 31,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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