AoeStats
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Arena

504368892Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 69m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
805
+15
🇨🇴 Franks · Colombia
804
+15
🇨🇦 Romans · Canada
728
+18
🇺🇸 Franks · United States
841
-29
🇩🇪 Burgundians · Germany
766
-15
🇺🇸 Gurjaras · United States
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,047 11:58 16:53 47:08 ⛏ Fast Castle
17 1,178 10:31 20:06 — ⚔ FC into Scouts
16 1,136 12:38 17:46 38:57 ⛏ Fast Castle
15 1,031 12:17 19:54 47:41 ⛏ Fast Castle
14 956 10:34 19:32 33:18 ⚔ FC into Scouts
13 885 12:29 23:55 54:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,065 14,390 19,520 3,100 64,075 82,399
25,560 15,195 14,020 3,540 58,315 60,284
15,810 15,035 11,445 1,680 43,970 57,022
17,640 10,395 11,555 2,150 41,740 49,536
14,220 10,765 3,610 2,395 30,990 31,814
15,310 4,275 5,670 2,630 27,885 31,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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