AoeStats
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Arena

511018419Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 18m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
901
+15
🇩🇪 Spanish · Germany
857
+16
🇸🇪 Italians · Sweden
799
+19
🇩🇪 Celts · Germany
764
+20
🇨🇳 Britons · China
933
-20
🇦🇷 Celts · Argentina
914
-20
🇨🇳 Turks · China
818
-16
🇯🇵 Japanese · Japan
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 600 10:35 17:23 — ⛏ Fast Castle
28 536 11:28 15:10 — ⛏ Fast Castle
28 528 13:18 — —
26 497 10:47 16:56 — ⛏ Fast Castle
22 416 10:36 17:40 — ⛏ Fast Castle
18 350 12:10 — — ⛏ Fast Castle
17 328 10:48 16:07 — ⛏ Fast Castle
10 190 12:35 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,250 2,260 290 850 7,650 7,753
3,450 2,860 250 300 6,860 7,055
3,400 2,210 250 850 6,710 7,061
3,275 2,415 250 200 6,140 6,999
3,650 1,390 250 750 6,040 6,256
3,175 2,050 200 0 5,425 6,363
2,900 1,965 250 0 5,115 7,098
3,125 1,875 50 0 5,050 6,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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