AoeStats
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Nomad

510876533Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 52m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
897
+16
🇦🇷 Romans · Argentina
864
+17
🇦🇷 Malay · Argentina
932
-18
🇦🇷 Cumans · Argentina
851
-33
Player eAPM Actions Feudal Castle Imperial Opening
40 2,098 14:47 26:51 39:43
28 1,452 13:56 21:19 42:03 ⛏ Fish Boom FC
22 1,164 14:47 24:47 44:44 ⚔ Fish Boom into Fire Galleys into Scouts
16 849 13:31 19:18 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,655 19,227 8,565 2,815 50,262 60,688
10,250 13,975 7,455 4,950 36,630 41,495
17,065 8,880 6,305 2,345 34,595 36,407
16,170 8,150 6,585 3,650 34,555 39,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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