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Arena

504379411Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
857
+13
🇨🇭 Franks · Switzerland
816
+14
🇺🇸 Khmer · United States
820
-15
🇨🇦 Romans · Canada
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,736 10:05 15:18 36:18 ⛏ Fast Castle
26 1,322 11:39 15:43 45:56 ⛏ Fast Castle
15 789 12:23 18:51 36:04 ⛏ Fast Castle
12 642 13:30 22:00 49:13

Resources

Player Food Wood Gold Stone Spent Collected
24,020 18,700 13,015 4,400 60,135 70,723
22,345 11,290 10,340 2,950 46,925 55,305
15,760 9,950 7,850 2,150 35,710 38,318
6,995 5,237 2,585 1,390 16,207 20,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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