AoeStats
← mukosdrum

Arabia

503555481Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 86m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1084
+13
🇺🇸 Mapuche · United States
1082
+13
🇨🇳 Mongols · China
1058
-15
🇧🇷 Vietnamese · Brazil
973
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,820 10:03 19:51 38:11 ⛏ Fast Castle
42 3,643 10:08 23:04 39:51 ⚔ Archer Rush
27 2,310 10:06 23:43 49:05 ⚔ Scouts into Skirms
26 2,242 11:42 17:47 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,705 46,997 27,710 5,000 138,412 164,587
60,880 41,664 27,725 3,060 133,329 137,784
62,415 21,685 38,260 4,650 127,010 148,065
21,325 13,075 7,285 2,400 44,085 46,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.