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503551484Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 52m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
988
+18
🇲🇽 Koreans · Mexico
968
+18
🇲🇽 Bulgarians · Mexico
949
+19
🇺🇸 Ethiopians · United States
1106
-22
🇺🇸 Khitans · United States
1104
-22
🇺🇸 Japanese · United States
856
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,055 10:28 21:46 35:25 ⚔ Towers FC
31 1,641 9:46 23:32 34:30 ⚔ Drush into Towers into Skirms
28 1,454 9:37 22:41 35:31 ⚔ Towers FC
25 1,315 11:33 16:36 28:28 ⛏ Fast Castle
25 1,319 10:51 24:26 — ⚔ Archers into Scouts
10 515 13:54 18:48 40:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,130 27,715 10,320 2,380 59,545 73,191
20,360 19,074 7,695 2,205 49,334 65,901
16,800 14,466 10,625 2,215 44,106 65,249
16,635 16,359 7,325 1,825 42,144 46,106
14,525 13,600 6,715 1,665 36,505 43,328
13,465 6,400 5,335 1,525 26,725 34,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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