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503547176Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1130
+12
🇨🇱 Goths · Chile
1045
+16
🇨🇱 Huns · Chile
1003
+18
🇺🇸 Ethiopians · United States
1125
-19
🇺🇸 Maya · United States
1123
-19
🇺🇸 Byzantines · United States
864
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 1,828 10:45 17:13 35:38 ⛏ Fast Castle
27 1,090 10:49 14:42 33:01 ⛏ Fast Castle
24 981 10:50 25:01 — ⚔ M@A Rush
23 926 11:46 16:17 — ⚔ FC into Archers
19 764 9:48 15:50 38:53 ⛏ Fast Castle
8 317 12:51 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,525 12,100 7,585 1,600 32,810 45,718
16,355 7,435 8,820 100 32,710 34,958
16,470 7,955 4,710 1,500 30,635 33,471
7,480 5,545 3,095 1,500 17,620 18,958
6,395 6,935 2,745 975 17,050 19,094
7,035 6,065 2,025 1,580 16,705 20,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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