AoeStats
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Arena

510987243Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
904
+14
🇦🇺 Teutons · Australia
862
+16
🇪🇸 Bohemians · Spain
867
-15
🇪🇸 Mapuche · Spain
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,822 10:27 16:59 30:00 ⛏ Fast Castle
26 1,488 11:05 15:26 29:52 ⛏ Fast Castle
19 1,086 11:28 17:01 30:46 ⛏ Fast Castle
19 1,101 9:46 16:13 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,035 34,965 20,280 2,265 92,545 105,240
34,595 26,540 17,950 3,535 82,620 97,397
22,500 31,695 17,035 3,350 74,580 78,307
26,975 14,965 14,175 1,600 57,715 75,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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