AoeStats
← chilthing

Nomad

510975331Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 67m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Saracens · New Zealand
853
+21
🇳🇿 Malay · New Zealand
851
+21
🇪🇸 Spanish · Spain
992
-23
🇨🇳 Burgundians · China
923
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 4,029 12:56 18:19 43:42 ⚔ Fish Boom into Archers
34 2,304 16:45 26:04 41:41 ⛏ Fish Boom
29 1,966 15:34 37:33 60:31 ⚔ Fish Boom into Towers into Skirms
21 1,389 15:41 23:18 36:46 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,675 18,726 13,805 9,255 62,461 64,965
21,525 23,745 12,210 2,535 60,015 63,375
26,175 14,905 12,340 4,150 57,570 67,157
21,575 12,875 18,985 1,600 55,035 62,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.