AoeStats
← chilthing

Black Forest

510745157Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 56m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
915
+13
🇮🇹 Teutons · Italy
914
+13
🇨🇳 Burgundians · China
891
-14
🇮🇳 Khmer · India
825
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,818 14:37 22:14 36:58 ⚔ Drush FC
22 1,269 14:50 20:17 36:35 ⛏ Fast Castle
18 1,043 12:55 19:21 34:35 ⛏ Fast Castle
16 917 12:52 18:12 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,445 15,405 9,045 2,650 67,545 91,083
19,080 23,980 12,495 1,195 56,750 72,550
21,330 14,121 13,825 2,065 51,341 56,921
15,905 10,496 5,560 1,435 33,396 47,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.