AoeStats
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Arena

508322056Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 36m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
760
+15
🇦🇷 Teutons · Argentina
754
+15
🇨🇱 Bohemians · Chile
701
+30
🇨🇴 Burgundians · Colombia
775
-17
🇨🇴 Saracens · Colombia
724
-15
684
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,513 12:17 32:32 — ⚔ Archer Rush
26 965 9:41 25:21 32:55 ⚔ Towers FC into Fast Imp
25 908 11:08 17:45 — ⛏ Fast Castle
14 528 12:55 21:52 — ⚔ Towers FC
8 283 11:53 23:57 33:30 ⛏ Fast Castle
6 209 13:22 30:33 —

Resources

Player Food Wood Gold Stone Spent Collected
15,180 12,715 2,910 1,500 32,305 38,094
9,590 8,595 2,105 1,850 22,140 30,299
8,025 6,780 3,395 1,500 19,700 21,034
8,950 4,921 2,485 1,525 17,881 19,394
6,730 5,530 3,030 250 15,540 15,951
6,120 4,855 1,610 775 13,360 21,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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