AoeStats
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Lombardia

508104878Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 81m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
771
+15
🇦🇷 Aztecs · Argentina
764
+15
🇨🇱 Muisca · Chile
726
+17
🇦🇷 Celts · Argentina
776
-16
🇬🇧 Lithuanians · United Kingdom
749
-16
🇨🇴 Bulgarians · Colombia
726
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,318 11:33 25:07 37:16
25 2,067 10:04 22:51 50:17
24 1,971 14:52 23:06 41:59 ⛏ Fast Castle
21 1,676 11:17 26:54 42:32
15 1,214 13:45 26:16 34:28 ⚔ Scouts into Skirms into Fast Imp
9 721 12:09 21:02 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,425 18,444 27,110 3,265 87,244 98,070
33,920 34,413 16,555 1,955 86,843 102,946
35,100 26,106 18,635 4,815 84,656 98,215
20,770 23,773 24,660 3,105 72,308 109,165
32,970 7,355 19,810 4,050 64,185 72,344
18,865 13,283 9,880 3,330 45,358 52,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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