AoeStats
← El Fantasma de Pancho Villa

Nomad

509990826Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 36m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1226
+33
🇦🇷 Khmer · Argentina
1212
+14
🇺🇸 Huns · United States
1180
+15
🇺🇸 Franks · United States
1175
+15
🇦🇺 Burgundians · Australia
1176
-15
🇨🇴 Wei · Colombia
1161
-14
🇺🇸 Cumans · United States
1157
-14
🇦🇺 Koreans · Australia
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,171 13:04 24:54 — ⚔ Scout Rush
28 1,023 13:03 23:44 — ⚔ Fish Boom into Archers
28 1,032 13:30 18:49 — ⛏ Fast Castle
26 962 14:14 22:00 — ⛏ Fish Boom FC
23 848 15:43 22:34 — ⛏ Fish Boom into Fire Galleys FC
17 631 15:40 — — ⛏ Fish Boom
17 615 17:50 32:12 — ⚔ Fish Boom into Towers FC
11 390 15:37 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
11,295 8,608 5,405 105 25,413 26,724
12,140 5,510 6,320 100 24,070 25,127
8,630 4,330 3,920 2,210 19,090 21,634
4,850 7,072 2,000 200 14,122 14,650
5,930 4,180 2,545 850 13,505 14,056
5,100 4,536 250 2,170 12,056 13,818
2,950 3,017 445 0 6,412 7,400
2,500 3,031 175 225 5,931 7,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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