AoeStats
← El Fantasma de Pancho Villa

Arena

509756650Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 61m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1385
+10
🇦🇷 Bengalis · Argentina
1225
+17
🇦🇷 Bohemians · Argentina
1211
+17
🇦🇷 Portuguese · Argentina
1160
+20
🇲🇽 Italians · Mexico
1284
-18
🇦🇷 Franks · Argentina
1277
-17
🇲🇽 Persians · Mexico
1267
-17
🇺🇸 Cumans · United States
1157
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,008 8:54 21:01 26:59 ⛏ Fast Castle
44 2,683 11:03 16:15 28:57 ⛏ Fast Castle
39 2,374 9:50 13:42 33:09 ⛏ Fast Castle
37 2,270 10:14 14:34 33:45 ⛏ Fast Castle
33 2,001 11:25 15:04 28:05 ⛏ Fast Castle
21 1,300 9:43 14:54 31:03 ⛏ Fast Castle
20 1,236 15:35 32:39 36:09 ⚔ M@A into Towers
11 683 11:35 15:19 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,380 14,890 32,495 2,900 86,665 94,360
19,050 35,575 22,370 3,830 80,825 88,679
35,120 11,835 28,220 4,130 79,305 88,967
25,600 28,085 12,820 4,370 70,875 78,978
29,280 13,563 15,220 1,630 59,693 67,792
15,205 11,775 6,640 3,475 37,095 37,156
14,210 11,931 6,880 2,525 35,546 39,660
8,120 10,475 4,490 1,735 24,820 29,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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