AoeStats
← El Fantasma de Pancho Villa

Arena

509736207Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 58m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1333
+17
🇩🇪 Bohemians · Germany
1275
+19
🇲🇽 Britons · Mexico
1270
+19
🇺🇸 Cumans · United States
1152
+23
🇨🇴 Teutons · Colombia
1443
-23
🇨🇴 Saracens · Colombia
1425
-24
🇲🇽 Wei · Mexico
1328
-19
🇺🇸 Cumans · United States
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,681 8:08 29:33 37:31 ⚔ Towers FC
38 2,227 10:35 14:17 29:25 ⛏ Fast Castle
37 2,142 10:25 19:07 33:32 ⚔ Archer Rush
36 2,085 12:08 16:10 30:21 ⛏ Fast Castle
27 1,571 10:19 14:00 25:56 ⛏ Fast Castle
27 1,546 10:16 17:14 34:01 ⛏ Fast Castle
25 1,454 11:23 15:49 29:44 ⛏ Fast Castle
23 1,356 12:41 33:31 40:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,395 43,550 21,840 5,900 105,685 122,916
43,820 24,006 20,300 4,200 92,326 104,543
40,605 19,485 14,895 2,150 77,135 92,106
23,545 27,315 16,500 5,685 73,045 91,414
24,895 27,185 12,560 1,905 66,545 78,824
23,520 17,370 13,915 1,790 56,595 62,871
10,950 22,580 16,435 3,450 53,415 62,490
13,650 14,967 8,650 1,500 38,767 40,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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