AoeStats
← El Fantasma de Pancho Villa

Arena

509667587Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 4m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1311
+14
🇹🇷 Magyars · Türkiye
1299
+14
🇮🇳 Malians · India
1235
+17
🇩🇪 Italians · Germany
1233
+17
🇳🇱 Lithuanians · Netherlands
1305
-17
🇦🇷 Khmer · Argentina
1302
-17
🇸🇪 Bohemians · Sweden
1302
-17
🇺🇸 Cumans · United States
1139
-11
Player eAPM Actions Feudal Castle Imperial Opening
87 394 — — —
54 247 — — —
53 240 — — —
50 228 — — —
49 221 — — —
48 219 — — —
36 162 — — —
23 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 928
650 228 0 0 878 726
600 175 0 0 775 652
550 175 0 0 725 726
550 150 0 0 700 724
550 75 0 0 625 703
450 150 0 0 600 563
250 75 0 0 325 493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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