AoeStats
← El Fantasma de Pancho Villa

Lombardia

509577287Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Byzantines · Cyprus
1131
+15
🇺🇸 Franks · United States
1125
+15
🇭🇰 Shu · Hong Kong SAR China
1100
+16
🇧🇾 Lithuanians · Belarus
1098
+16
🇪🇸 Spanish · Spain
1199
-20
🇪🇸 Italians · Spain
1149
-17
🇲🇰 Romans · North Macedonia
1045
-13
🇬🇧 Bulgarians · United Kingdom
1023
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,758 11:45 15:54 40:23 ⛏ Fast Castle
28 1,550 12:14 16:50 31:32 ⛏ Fast Castle
27 1,517 12:42 18:57 37:09 ⛏ Fast Castle
22 1,239 11:30 21:24 34:53 ⚔ Scout Rush
18 987 14:12 18:07 31:17 ⛏ Fast Castle
16 886 11:29 17:03 34:03 ⛏ Fast Castle
15 857 11:19 17:35 33:26 ⚔ FC into Archers
15 829 10:03 19:35 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,090 11,406 25,920 3,610 80,026 90,422
33,515 20,005 16,065 2,865 72,450 76,174
31,525 19,233 12,385 4,480 67,623 79,387
26,070 14,465 11,370 1,730 53,635 56,484
23,325 16,337 10,590 2,250 52,502 58,546
18,650 17,010 11,980 2,150 49,790 66,160
21,150 19,664 2,935 595 44,344 53,216
15,845 11,307 5,790 3,550 36,492 43,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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