AoeStats
← El Fantasma de Pancho Villa

Pilgrims

508380973Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 59m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1284
+13
🇲🇽 Wu · Mexico
1247
+14
🇲🇽 Koreans · Mexico
1234
+15
🇲🇽 Berbers · Mexico
1215
+16
🇫🇷 Japanese · France
1242
-16
🇧🇪 Armenians · Belgium
1218
-15
🇺🇸 Cumans · United States
1189
-14
🇨🇳 Italians · China
1188
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,857 13:34 17:28 48:04 ⛏ Fish Boom FC
46 2,773 10:49 19:41 25:12 ⛏ Fish Boom FC
44 2,611 12:27 18:06 35:46 ⛏ Fish Boom into Galleys FC
31 1,878 13:06 18:52 39:47 ⛏ Fish Boom into Fire Galleys FC
30 1,797 10:51 19:53 37:51 ⛏ Fish Boom into Fire Galleys FC
29 1,743 12:52 17:55 — ⛏ Fish Boom into Galleys FC
29 1,729 11:25 17:54 50:28 ⛏ Fish Boom into Galleys FC
18 1,072 14:11 34:34 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
20,530 32,145 17,410 3,290 73,375 78,414
26,725 29,480 12,900 1,770 70,875 92,289
19,105 33,090 7,290 3,660 63,145 72,784
24,425 17,750 16,255 2,550 60,980 68,416
11,475 29,300 14,155 2,350 57,280 68,391
22,265 22,865 8,875 2,845 56,850 62,047
12,845 16,980 5,780 2,455 38,060 53,080
11,135 10,243 3,400 300 25,078 24,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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